LOOKING TO DO VIDEO EDITING. WHY SHOULD YOU SPEND YOUR MONEY ON IT WHEN YOU GET IT DONE FOR FREE.
OpenShot 2.0 - Beta 4 Released!
I am proud to announce the 4th beta release of OpenShot 2.0! As you will see, lots of great progress has been made since the previous beta. Improved stability, especially for OS X and Windows, better performance, new features, and critical improvements to the OpenShot infrastructure (build servers, website, etc…).
Improved Compatibility & Stability
There were 2 really big issues with the previous beta releases: some Mac computers could not launch OpenShot due to incompatibilities between the CPU and certain libraries (compiled with brew), and random crashes with Windows during preview/playback. Both of these issues have been fixed, and a big thanks for all the testers who helped me with each experimental revision. I could write an entire update on these 2 points alone, they both took a huge amount of time to troubleshoot, and are reasonably well documented on Github.Image Sequences
General support for image sequences has been added in Beta 4. Just drop a single file from a sequence (i.e. 001.jpg, 002.jpg, 003.jpg, etc...) into the project files, and it will now prompt you to import the file as an image sequence. Doing so will create a single clip, and basically treat the sequence of images as a video file.File Properties
Added a new file properties dialog, which displays all known video/audio details about a file. It also allows the name, tags, and frame start/end to be modified for a file. And, for files without an audio track, it allows the frame rate to be adjusted (useful for animations / image sequences).Build Server (Daily Builds)
One of the biggest challenges for testers and myself is to speed up the cycle from bug fix to testable release. While some users compile everything manually, and some Linux users get updates delivered through our PPA, Windows, Mac, and certain Linux users must wait for me to create a new installer (which takes lots of time). So, I have built a cross-platform build server (i.e. really just a cool Python script which is scheduled to run every few hours). It checks Git for updates, re-compiles libraries, freezes the OpenShot Python 3 application (along with dependencies), signs the Windows / Mac versions, and uploads the files to Amazon S3, and lists these files on the openshot.org website. I currently have 3 build servers running (Windows 10, OS X 10.11, Ubuntu 14.04) and creating builds automatically.To see the list of recent builds for your operating system, just click the “Other Downloads” link on www.openshot.org/download:
Legacy 1.x Project Support
Initial support for opening legacy 1.x OpenShot project files has been added. It currently supports: Files, Tracks, Clips, and Transitions, with some properties being imported (such as animated fade in/out support, volume fade in/out support, transition up/down support). Works well for most basic 1.x projects. As needed, I’ll revisit this logic, and probably add some additional support as users request it.
Please report bugs and suggestions here: https://github.com/OpenShot/openshot-qt/issues. Please contribute language translations here (if you are a non-English speaking user):https://translations.launchpad.net/openshot/2.0/+translations.
Initial support for opening legacy 1.x OpenShot project files has been added. It currently supports: Files, Tracks, Clips, and Transitions, with some properties being imported (such as animated fade in/out support, volume fade in/out support, transition up/down support). Works well for most basic 1.x projects. As needed, I’ll revisit this logic, and probably add some additional support as users request it.
Faster Timeline Performance
Updated AngularJS from v1.2.16 to v1.2.29. I'm seeing much faster performance with animation and dragging / dropping on the timeline. At some point, we'll probably move to the latest version of AngularJS, but that will likely break a few things, which is why I'm holding off for now.Universal Linux Version
I’m very excited to debut a new Linux version of OpenShot 2.0, using the AppImage format. This format uses a single file to download, mark as executable, and then launch. All needed dependencies are included in this file, and it does not need to be “installed”. This is similar to the Mac DMG approach, and works with the latest version of Arch, Debian, Fedora, Gentoo, openSUSE, Ubuntu (and probably more, but I've actually tested those).Improved Project Saving
Added more error logging and exception handling around saving projects, and added additional try/catch blocks around making paths relative, making paths absolute, and moving temp files. Basically, it can error on those methods, log the errors, but the project will still be saved successfully.ImageMagick Support Optional
ImageMagick support is now an optional dependency, which is great news for those who would like to compile OpenShot on Windows. This was by far the most difficult dependency to deal with on Windows, and the most difficult dependency to ship with OS X. So, it has been removed from the Mac and Windows versions of OpenShot, and made optional for anyone wanting to compile things themselves.Updated Translations
All translations have been updated, and I’ve personally tested more than 50 languages, fixing errors such as missing string formatting tokens, etc… A huge thanks to all the contributors that have helped improve the translations. It still amazes me to watch OpenShot transform into another language. So cool!Misc Bugs Fixed:
- Missing Quit menu on OS X
- Fullscreen menu / toolbar issues
- Windows path bug for animated titles
- Switch to thumbnail view bug
- Missing cancel prompt when exiting application
- Incorrect translation credits URL
- Additional error handling when loading fonts
- Invalid zoom slider value when loading a project
- Python and Ruby bindings are now optional in libopenshot
- Improved seeking with image sequences and animations
Get Involved
Please report bugs and suggestions here: https://github.com/OpenShot/openshot-qt/issues. Please contribute language translations here (if you are a non-English speaking user):https://translations.launchpad.net/openshot/2.0/+translations.
Feb 09, 2016
Greetings Everyone! I am proud to release the third beta of OpenShot 2.0 (full details below). This marks the 3rd full release of OpenShot 2.0 in the past 30 days. I am working closely with testers and users to address the most critical issues as they are identified.

Installers and Downloads
If you are interested in trying out OpenShot 2.0, you are in luck! For the first time ever, we are releasing the beta installers to everyone, so feel free to grab a copy and check it out!
- Windows: Version 2.0.6 MSI Installer
- Mac: Version 2.0.6 DMG
- Linux: Install our Daily PPA (for Ubuntu and related distros). Other distros now support OpenShot 2.0 as well, including Debian, Arch, and Gentoo.
Smoother Animation
Animations are now silky smooth because of improved anti-aliasing support in the libopenshot compositing engine. Zooming, panning, and rotation all benefit from this change.Audio Quality Improvements
Audio support in this new version is vastly superior to previous versions. Popping, crackling, and other related audio issues have been fixed.Autosave
A new autosave engine has been built for OpenShot 2.0, and it’s fast, simple to configure, and will automatically save your project at a specific interval (if it needs saving). Check the Preferences to be sure it’s enabled (it will default to enabled for new users).Automatic Backup and Recovery
Along with our new autosave engine, a new automatic backup and recovery feature has also been integrated into the autosave flow. If your project is not yet saved… have no fear, the autosave engine will make a backup of your unsaved project (as often as autosave is configured for), and if OpenShot crashes, it will recover your most recent backup on launch.
Project File Improvements
Many improvements have been made to project file handling, including relative paths for built-in transitions and improvements to temp files being copied to project folders (i.e. animated titles). Projects should be completely portable now, between different versions of OpenShot and on different Operating Systems. This was a key design goal of OpenShot 2.0, and it works really well now.Improved Exception Handling
Integration between libopenshot (our video editing library) and openshot-qt (our PyQt5 user interface) has been improved. Exceptions generated by libopenshot are now passed to the user interface, and no longer crash the application. Users are now presented with a friendly error message with some details of what happened. Of course, there is still the occasional “hard crash” which kills everything, but many, many crashes will now be avoided, and users more informed on what has happened.Preferences Improvements
There are more preferences available now (audio preview settings - sample rate, channel layout, debug mode, etc…), including a new feature to prompt users when the application will “require a restart” for an option to take effect.
Improved Stability on Windows
A couple of pretty nasty bugs were fixed for Windows, although in theory they should have crashed on other platforms as well. But for whatever reason, certain types of crashes relating to threading only seem to happen on Windows, and many of those are now fixed.New Version Detection
OpenShot will now check the most recent released version on launch (from the openshot.org website) and descretely prompt the user by showing an icon in the top right of the main window. This has been a requested feature for a really long time, and it’s finally here. It will also quietly give up if no Internet connection is available, and it runs in a separate thread, so it doesn’t slow down anything.Metrics and Anonymous Error Reporting
A new anonymous metric and error reporting module has been added to OpenShot. It can be enabled / disabled in the Preferences, and it will occasionally send out anonymous metrics and error reports, which will help me identify where crashes are happening. It’s very basic data, such as “WEBM encoding error - Windows 8, version 2.0.6, libopenshot-version: 0.1.0”, and all IP addresses are anonymized, but will be critical to help improve OpenShot over time.Improved Precision when Dragging
Dragging multiple clips around the timeline has been improved. There were many small issues that would sometimes occur, such as extra spacing being added between clips, or transitions being slightly out of place. These issues have been fixed, and moving multiple clips now works very well.Debug Mode
In the preferences, one of the new options is “Debug Mode”, which outputs a ton of extra info into the logs. This might only work on Linux at the moment, because it requires the capturing of standard output, which is blocked in the Windows and Mac versions (due to cx_Freeze). I hope to enable this feature for all OSes soon, or at least to provide a “Debug” version for Windows and Mac, that would also pop open a terminal/command prompt with the standard output visible.Updated Translations
Updates to 78 supported languages have been made. A huge thanks to the translators who have been hard at work helping with OpenShot translations. There are over 1000 phrases which require translation, and seeing OpenShot run so seamlessly in different languages is just awesome! I love it!Lots of Bug fixes
In addition to all the above improvements and fixes, here are many other smaller bugs and issues that have been addressed in this version.- Prompt before overwriting a video on export
- Fixed regression while previewing videos (causing playhead to hop around)
- Default export format set to MP4 (regardless of language)
- Fixed regression with Cutting / Split video dialog
- Fixed Undo / Redo bug with new project
- Backspace key now deletes clips (useful with certain keyboards and laptop keyboards)
- Fixed bug on Animated Title dialog not updating progress while rendering
- Added multi-line and unicode support to Animated Titles
- Improved launcher to use distutils entry_points
- Renaming launcher to openshot-qt
- Improved Mac build scripts (version # parsing)
- Fixed many issues with keyboard shortcuts.


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